Evochron mercenary how does multiplayer work




















Is there a kind of persistent Eve-like universe where you can develop a charavter and forge a career? Is it played on a single server? How many players can play on the same server at the same time?

Showing 1 - 3 of 3 comments. No is "limited", is fully open, you can jump between systems using the "stargate" or flying for the "empty or not space" 2- No, the game have a dedicated server and some users have a seervers. The max players allowed is 36 i think. But, is an indie game, dont expect fully servers every day xD The better is: download the demo full game with timelimit of 90 minutes from www. In addition to Caleb's comments. You can fight alone doing contracts or join forces to fight together doing contracts as a team.

There are also a default quest to teach you the ropes. It is a first person 3D space combat, trader, and exploration simulation with a focus on 'lone-wolf' survival gameplay. You are literally in the action with a consistent first person viewpoint and can make most gameplay decisions directly from the cockpit. Freedom, interaction, and gameplay choices are the priorities of the game's design. Fly where you want, when you want, and complete a wide variety of activities to advance in the game and make your fortune.

What features set Evochron Mercenary apart from other space-sims? I've been able to implement most of the features I've had on my to-do list, some of which have been on the list for several years and weren't feasible under the older game's design. Here is a list of some of the changes and new features found in Mercenary compared to the older games: Graphics, Audio, and Technology - All new graphics engine.

The game offers broad compatibility and supports most 3D video cards with at least shader 2. You can optionally turn off the shader effects you will miss out on some cool graphics though :- - Improved physics system allowing for far greater speeds with velocity adjusted acceleration curves and accuracy for mass, thrust, and vector calculations. The 'Ultra' setting increases the surface detail a step further for better looking terrain but does require significantly more memory.

Planetary rings also provide a hazy cloud effect as you fly through them. New gas giant planets feature moving cloud layers and powerful winds.

You can also now track the distance and position of nearby asteroids visually using HUD mode 2. Encryption is also used for improved gameplay integrity. Many thousands even hundreds of thousands of planets can be managed by the game with faster zoom and sector selection than in Legends. The 'Sector' mode lets you talk to all players in the same sector while the 'Clan Only' mode lets you talk to other players with the same clan ID tag.

Music changes with the level of hostility around you from soft ambient to high intensity action. Gameplay and Options - Dedicated weapon controls to support direct selective firing of particle and beam weapons.

The firing mode is now optional, letting you use the method you prefer. Send single player commands to AI ships and multiplayer commands to other players. You can order your fleet ships to form up, attack hostiles, defend you specifically, mine asteroids, or order them to reload and refuel which parks them in a local station until ordered to do something else.

In multiplayer, the new command system broadcasts the order in a message, so clans can use the same command system to issue orders to their human wingmen. Orders are kept private to participating players with matching clan ID's. Target linking will still keep your orders private, so linked players won't see your orders, but your clan members will. If your rank is high enough and in multiplayer, if you are the flight leader for the mission , you can even issue attack orders to Alliance military spacecraft in a war zone.

New ranges, capacities, and capabilities expand the ship designs available to you. Customize any civilian frame you buy for different crew, countermeasure, equipment, and secondary weapon hardpoint capacities. You can now adjust the frame's default design in these areas for the role you want to play. To avoid clutter and exploits as indicated by player requests, a player must maintain a link and remain within proximity of the deployed station within the same sector for the constructed item to remain active.

If a player abandons items they've built by leaving the sector or are destroyed, those items will be scuttled and they will need to rebuild new ones.

Also, only one type of station is allowed per sector at a time. Energy stations fully recharge your main power cells and shield arrays. Repair stations restore your ship's subsystems and hull integrity. Sensor stations provide the location of all ships in the area with twice the range of probes and broadcast data to all ships within range rather than being limited to only the ship that deployed it.

Fuel processors convert energy from your ship into fuel in 5 unit intervals. Shield arrays can be used to protect large regions of space. Mining probes can automatically mine material from asteroids and planets. The online multiplayer universe system supports this dynamic station placement, letting you or any other player construct stations at new locations in the game's universe while you are playing online. There are 5 different types of stations you can build.

Trade Stations are the main trade locations in the game. They provide additional AI threads for new traffic patterns, ship docking, inventory changes, market values, contract objectives, and more.

Constructor stations let the player construct items from raw materials. These can improve availability of items while also offering more advanced technology. Energy stations help support the local energy and navy factions by producing critical energy related items such as power cells, batteries, solar arrays, and direct capital ship refueling.

Ore processors take raw materials from a nearby trade station which in turn receives the materials from local freelance mercenaries and converts them into machinery parts, electronics, and other simple items. These stations can help boost local inventories and provide a better range of items.

Detonators require maintaining a connection link until activated very close proximity , giving other players time to defend the station. Destroying the attacking player destroys their link to the detonator and saves the station.

The 'classic' general purpose device, one optimized for metal ore, one for diamonds, one for platinum, and one for gold. Specialized devices are designed and built exclusively in systems with the right technological economy.

The anti-missile system is a semi-effective beam weapon that targets an inbound missile as it approaches your ship. It fires an invisible beam of laser energy at the missile in an attempt to heat it up and cause it to explode before it reaches your ship.

If you turn away from the incoming missile, you give the system more time to be effective and hit the missile with more energy before it hits your ship. Also, since this system operates independently of the countermeasure system, you can also bombard the missile with CM energy for additional effectiveness, which is particularly effective against multiple inbound missiles. The shield array recharger works as an energy transfer system and provides additional shield energy to arrays that become critical by routing power from the main energy system to the shield system.

I think it's our duty to support the independent dev's who care about their product. While most games today are made as disposable, evoch merc just keeps on giving. It's reasonably priced and has an active community who are very helpful.

The physics are amazing and are integral in combat. This is much more a simulator than meets the eye. Unfortunately for Evoch most gamers won't give it the time it takes to master the Newton'y of combat. Over all the game play is great for newcomers to space trading, veterans of X and Eve may feel it's a little shallow, but the combat more than makes up for it.

On occasion I find myself landing on a planet during sunset as the sun kisses the ocean, gorgeous and to my knowledge no other game has ever pulled off seamless space to atmosphere transitions. Wewt, this game is fairly good.

I mean the physics and realistic space is nice, even being able to land on planets and fly around on them and Wewt, this game is fairly good.

I mean the physics and realistic space is nice, even being able to land on planets and fly around on them and such is nice. However it does have a pretty hard level curve when you first leave the system you start in, you have to get quite a bit of money and stuff before you can leave. Your save files are nearly unhackable, which is a big bonus with the game, being extremely hard to cheat with.

Attempting to cheat will destroy your save file. Your save files work across all servers as well so you can play in single player and take your stuff with you to multiplayer. If you like space fighters and space games, you'll like this. A fairly good game with some nice ideas. It's a bit like Freelancer, but a little more "real" and more involved.

The multiplayer is where the A fairly good game with some nice ideas. The multiplayer is where the majority of the fun is at, but you will find it lacks depth. Once you have enough money to buy the best ship in the game which does not take long at all , you will struggle to find anything to do except explore.

The control of your ship never seems quite right, and you find yourself constantly "sliding" everywhere. I have no problem playing space games with inertial dampeners off, but something about this just feels wrong - it takes forever to make course changes if you have any kind of speed. The developer is absolutely brilliant though. I visited their forums to ask some questions and instantly got a reply from the developer, who implemented a new mechanic to the game based on my questions and feedback.

I was stunned at how welcoming and kind the community is for this game. That alone is worth its weight in gold. A good game, that could be a great game. C'est l'histoire d'un mec qui fait un jeu dans sa cave.

Il fait donc son jeu avec les pieds. Il nous fait tant rire. Allez, cours, Forrest, cours! Play Video. Essential Links. By Metascore By user score. All Current Games ».

Forza Horizon 5.



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